Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Gunbound

Gunbound is a game like Worms - only this time played with tanks called Mobiles. Your avatar controls a tank, or "mobile", and you compete against other players, by either shooting at them and killing them, or by scoring points by killing "Jewels" in the Jewel type game. Features:

* Play with 16 different Mobiles
* Unique types of armor
* Use different strategies such as hiding in a bunker, shooting, etc
* Dress you avatar in any fashion you choose - best dressed avatars earn more points
* Requires 3D graphics card and DirectX 8.1 or better

Note: Requires free registration.

Download: Gunbound 7.85

Nexuiz


Nexuiz is a fast paced 3d deathmatch game project created online by a team of developers called Alientrap. It is available for download for Windows, Mac, and Linux (all the same archive).

The first version was released May 31st 2005, released entirely GPL and free over the net, a first for a project of its kind. Since then it has been downloaded over 1.5 million times, and the game is still being updated and developed, currently at version 2.5 and new releases being developed.

For more screens of the project and a video see the media page on the navbar, and for more questions or infomation see info or faq. If you would like to help out the project, and encourage more development, you can donate to the team through paypal with the donation link in the sidebar.

Download: Nexuiz 2.5.1

Digital Paint: Paintball 2.0

Digital Paint: Paintball 2.0 is a fast-paced, team-based, first-person shooter with a variety of game modes and support for up to 4 teams. Modes include Standard CTF, Siege (Attack/Defend), KOTH (King of the Hill), Elimination, Deathmatch (Free-for-all), and Pong. It was once a Quake2 mod but is now completely standalone and completely free.

What's New in version 2.0 Build 27:

* Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU.
* Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files.
* Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%).
* Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz). If you wish to use
* Media: Surface specific splat sounds.
* Media: New 68 Carbine and VM-68 recordings.
* Media: Fixed admin map changing menu.

Download: Digital Paint: Paintball 2.0 Build 27
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